16 | | - | ---&color({{MODE1}}){1};,&color({{MODE2}}){2};,&color({{MODE3}}){3段階目}; |
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17 | | - | 敵全体にキャラの最大HPに応じた魔法割合ダメージを与える。 |
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18 | | - | 行動不能状態のキャラには追加の魔法割合ダメージを与える。 |
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19 | | - | ---&color({{MODE4}}){4段階目}; |
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20 | | - | 敵全体にキャラの最大HPに応じた魔法割合ダメージを与える。 |
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21 | | - | 行動不能状態のキャラには追加の魔法割合ダメージを与え、さらに&color({{MODE4}}){TPを大ダウン};。 |
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| 20 | + | 敵全体のバリアを解除し、ミノタウロスの物理攻撃力に応じた物理割合ダメージを与える。 |
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| 21 | + | さらに火傷状態を付与し、TPを中ダウン。 |
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| 22 | + | このスキルの状態異常はダメージを無効化しても付与される。 |
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51 | | - | |~HP|>|15,000,000|22,000,000|27,000,000|130,000,000| |
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52 | | - | |~&color(#f11){物防(EX)};&br;&color(#55f){魔防(EX)};|''&color(#f11){190 (+10)};&br;&color(#55f){240 (+10)};''|''&color(#f11){230 (+20)};&br;&color(#55f){400 (+20)};''|''&color(#f11){520 (+50)};&br;&color(#55f){640 (+50)};''|>|''&color(#f11){650 (+70)};&br;&color(#55f){700 (+70)};''| |
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53 | | - | |~物理攻撃|2,000|3,110|6,880|>|28,500| |
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54 | | - | |~TP上昇|15|40|60|>|90| |
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| 45 | + | |~HP|>|15,000,000|22,000,000|31,000,000|130,000,000| |
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| 46 | + | |~&color(#f11){物防(EX)};&br;&color(#55f){魔防(EX)};|''&color(#f11){150 (+10)};&br;&color(#55f){150 (+10)};''|''&color(#f11){200 (+15)};&br;&color(#55f){200 (+15)};''|''&color(#f11){300 (+60)};&br;&color(#55f){250 (+60)};''|>|''&color(#f11){300 (+100)};&br;&color(#55f){300 (+100)};''| |
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| 47 | + | |~物理攻撃|2,000|4,000|7,000|>|8,000| |
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| 48 | + | |~TP上昇|30|>|40|>|50| |
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58 | | - | |~初回|&attachref(icon/skill/2002,nolink,30%);&br;Skill1|~ループ|&attachref(icon/skill/1002,nolink,30%);&br;Skill3|&attachref(icon/skill/1021,nolink,30%);&br;Skill2|&attachref(icon/skill/2002,nolink,30%);&br;Skill1|&attachref(icon/skill/1002,nolink,30%);&br;Skill3|&attachref(icon/skill/2002,nolink,30%);&br;Skill1| |
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| 52 | + | |~初回|&attachref(icon/skill/2001,nolink,30%);&br;Skill3|~ループ|&attachref(icon/skill/1007,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/2001,nolink,30%);&br;Skill3|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/2001,nolink,30%);&br;Skill3| |
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60 | | - | |CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|c |
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61 | | - | |~ループ|&attachref(icon/skill/2002,nolink,30%);&br;Skill1|&attachref(icon/skill/1002,nolink,30%);&br;Skill3|&attachref(icon/skill/1021,nolink,30%);&br;Skill2|&attachref(icon/skill/1021,nolink,30%);&br;Skill4|&attachref(icon/skill/2002,nolink,30%);&br;Skill1|&attachref(icon/skill/1021,nolink,30%);&br;Skill2|&attachref(icon/skill/1021,nolink,30%);&br;Skill4| |
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| 54 | + | |CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|c |
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| 55 | + | |~初回|&attachref(icon/skill/2001,nolink,30%);&br;Skill3|~ループ|&attachref(icon/skill/1007,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/2001,nolink,30%);&br;Skill3|&attachref(icon/skill/2003,nolink,30%);&br;Skill4|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/2001,nolink,30%);&br;Skill3| |
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63 | | - | |CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|c |
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64 | | - | |~ループ|&attachref(icon/skill/2002,nolink,30%);&br;Skill1|&attachref(icon/skill/1002,nolink,30%);&br;Skill3|&attachref(icon/skill/1021,nolink,30%);&br;Skill2|&attachref(icon/skill/1021,nolink,30%);&br;Skill5|&attachref(icon/skill/2002,nolink,30%);&br;Skill1|&attachref(icon/skill/1021,nolink,30%);&br;Skill2|&attachref(icon/skill/1021,nolink,30%);&br;Skill4| |
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| 57 | + | |CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|CENTER:50|c |
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| 58 | + | |~初回|&attachref(icon/skill/2001,nolink,30%);&br;Skill3|&attachref(icon/skill/1007,nolink,30%);&br;Skill2|~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/2001,nolink,30%);&br;Skill3|&attachref(icon/skill/2004,nolink,30%);&br;Skill5|&attachref(icon/skill/2003,nolink,30%);&br;Skill4|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/2001,nolink,30%);&br;Skill3|&attachref(icon/skill/2004,nolink,30%);&br;Skill5|&attachref(icon/skill/1007,nolink,30%);&br;Skill2|&attachref(icon/skill/2003,nolink,30%);&br;Skill4| |
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68 | | - | &attachref(icon/skill/1002,nolink,20%); ''最大HPに応じた&color(#33f){魔法};割合ダメージ'' |
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69 | | - | └&size(12px){&color({{MODE1}}){1段階:};''15%'' / &color({{MODE2}}){2段階:};''15%'' / &color({{MODE3}}){3段階:};''25%'' / &color({{MODE4}}){4段階:};''30%''}; |
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| 62 | + | &attachref(icon/skill/1002,nolink,20%); ''最大HPに応じた&color(#f33){物理};割合ダメージ'' |
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| 63 | + | └&size(12px){&color({{MODE1}}){1段階:};''20.5%'' / &color({{MODE2}}){2段階:};''22.5%'' / &color({{MODE3}}){3段階:};''28%'' / &color({{MODE4}}){4段階:};''34%''}; |
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| 64 | + | └&size(12px){「ボスの攻撃力 * 0.001」%加算(上記数値は初期攻撃力分加算済み数値)}; |
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| 65 | + | └&size(12px){ダメージによるTP回復 &color(#f00){''30%''}; 減少}; |
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| 66 | + | &attachref(icon/abnormal/火傷,nolink,30%); ''火傷'' (7秒) |
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| 67 | + | └&size(12px){&color({{MODE1}}){1~2段階:};毎秒''2,004'' / &color({{MODE3}}){3段階:};毎秒''2,404'' / &color({{MODE4}}){4段階:};毎秒''3,204''}; |
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71 | | - | ---&size(11px){&color(#90f){''条件分岐:「行動不能」状態対象''};}; |
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72 | | - | &attachref(icon/skill/1002,nolink,20%); ''最大HPに応じた&color(#33f){魔法};割合ダメージ'' |
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73 | | - | └&size(12px){&color({{MODE1}}){1段階:};''20%'' / &color({{MODE2}}){2段階:};''20%'' / &color({{MODE3}}){3段階:};''35%'' / &color({{MODE4}}){4段階:};''50%''}; |
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| 69 | + | &attachref(icon/skill/1017,nolink,20%); ''バリア解除'' |
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| 70 | + | &attachref(icon/skill/1002,nolink,20%); ''TPダメージ'' |
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| 71 | + | └&size(12px){&color({{MODE1}}){1段階:};''350'' / &color({{MODE2}}){2段階:};''350'' / &color({{MODE3}}){3段階:};''400'' / &color({{MODE4}}){4段階:};''500''}; |
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| 72 | + | --''Skill1'' |
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| 73 | + | ---&size(11px){&color(#90f){''挑発無効''};「&color(#f00){''物理''}; or &color(#00f){''魔法''};」で &color(#f00){''最も攻撃力が高い 1人''}; 対象}; |
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| 74 | + | &attachref(icon/skill/1001,nolink,20%); ''&color(#f33){物理};大ダメージ'' |
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| 75 | + | └&size(12px){&color({{MODE1}}){1段階:};''20,010'' / &color({{MODE2}}){2段階:};''32,510'' / &color({{MODE3}}){3段階:};''54,510'' / &color({{MODE4}}){4段階:};''68,010''}; |
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| 76 | + | └&size(12px){ダメージによるTP回復 &color(#f00){''100%''}; 減少}; |
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| 77 | + | &attachref(icon/skill/1001,nolink,20%); ''ノックバック'' &color(#f00){''2160''}; |
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| 78 | + | &attachref(icon/skill/1001,nolink,20%); ''TPダメージ'' &color(#f00){''300''}; |
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| 79 | + | --''Skill2'' |
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| 80 | + | ---&size(11px){前から &color(#f00){''3人''}; 対象}; |
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| 81 | + | &attachref(icon/skill/1001,nolink,20%); ''&color(#33f){魔法};中ダメージ'' |
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| 82 | + | └&size(12px){&color({{MODE1}}){1段階:};''6,866'' / &color({{MODE2}}){2段階:};''7,436'' / &color({{MODE3}}){3段階:};''11,216'' / &color({{MODE4}}){4段階:};''14,216''}; |
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75 | | - | &attachref(icon/skill/1002,nolink,20%); &color({{MODE4}}){''TPダメージ''}; &color(#f00){''500''}; &color({{MODE4}}){※4段階目追加}; |
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76 | | - | --''Skill1'' |
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77 | | - | ---&size(11px){前から &color(#f00){''範囲540''}; 対象}; |
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78 | | - | &attachref(icon/skill/1001,nolink,20%); ''&color(#33f){魔法};中ダメージ'' |
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79 | | - | └&size(12px){&color({{MODE1}}){1段階:};''2,748'' / &color({{MODE2}}){2段階:};''3,642'' / &color({{MODE3}}){3段階:};''19,236'' / &color({{MODE4}}){4段階:};''80,180''}; |
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80 | | - | └&size(12px){ダメージによるTP回復 &color(#f00){''30%''}; 減少}; |
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81 | | - | --''Skill2'' |
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82 | | - | ---&size(11px){&color(#f00){''残りHPが最も低い 1人''}; 対象}; |
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83 | | - | &attachref(icon/abnormal/拘束,nolink,30%); ''拘束'' (段階により効果時間変動) |
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84 | | - | └&size(12px){&color({{MODE1}}){1段階:};''4.5秒'' / &color({{MODE2}}){2段階:};''5秒'' / &color({{MODE3}}){3段階:};''7秒'' / &color({{MODE4}}){4段階:};''9秒''}; |
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85 | | - | &size(11px){&color(#90f){''条件分岐:HPが80%未満の場合''};&color({{MODE4}}){※4段階目追加};}; |
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86 | | - | &attachref(icon/skill/1002,nolink,20%); &color({{MODE4}}){''TPダメージ''}; &color(#f00){''500''}; |
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| 84 | + | &size(11px){&color(#f33){''ダメージ依存''};}; |
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| 85 | + | &attachref(icon/abnormal/麻痺,nolink,30%); ''麻痺'' (3.5秒) |
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89 | | - | &attachref(icon/skill/1001,nolink,20%); ''&color(#33f){魔法};中ダメージ'' |
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90 | | - | └&size(12px){&color({{MODE1}}){1段階:};''5,409'' / &color({{MODE2}}){2段階:};''10,242'' / &color({{MODE3}}){3段階:};''27,982'' / &color({{MODE4}}){4段階:};''96,000''}; |
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| 88 | + | &attachref(icon/skill/1001,nolink,20%); ''&color(#f33){物理};中ダメージ'' |
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| 89 | + | └&size(12px){&color({{MODE1}}){1段階:};''27,100'' / &color({{MODE2}}){2段階:};''54,100'' / &color({{MODE3}}){3段階:};''112,100'' / &color({{MODE4}}){4段階:};''168,100''}; |
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93 | | - | ---&size(11px){&color(#f00){''全体''};対象}; |
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94 | | - | &attachref(icon/skill/1001,nolink,20%); ''&color(#33f){魔法};小ダメージ'' |
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95 | | - | └&size(12px){&color({{MODE3}}){3段階:};''7,461'' / &color({{MODE4}}){4段階:};''70,231''}; |
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| 92 | + | ---&size(11px){&color(#f00){''ボス''};対象}; |
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| 93 | + | &attachref(icon/abnormal/物理攻撃力アップ,nolink,30%); ''&color(#f33){物理};攻撃力アップ'' &color(#f00){''40%''}; (16秒) |
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| 94 | + | &attachref(icon/abnormal/魔法攻撃力アップ,nolink,30%); ''&color(#33f){魔法};攻撃力アップ'' &color(#f00){''500%''}; (16秒) |
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| 95 | + | ---&size(11px){前から &color(#f00){''2人''}; 対象}; |
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| 96 | + | &attachref(icon/skill/1001,nolink,20%); ''&color(#f33){物理};大ダメージ'' |
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| 97 | + | └&size(12px){&color({{MODE3}}){3段階:};''131,320'' / &color({{MODE4}}){4段階:};''176,320''}; |
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100 | | - | ---&size(11px){&color(#f00){''物理攻撃力が最も高い 1人''}; 対象}; |
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101 | | - | &attachref(icon/abnormal/拘束,nolink,30%); ''拘束'' (6秒) |
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102 | | - | ---&size(11px){&color(#f00){''魔法攻撃力が最も高い 1人''}; 対象}; |
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103 | | - | &attachref(icon/abnormal/拘束,nolink,30%); ''拘束'' (6秒) |
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104 | | - | ---&size(11px){&color(#f00){''ボス''}; 対象}; |
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105 | | - | &attachref(icon/abnormal/物理防御力ダウン,nolink,30%);&attachref(icon/abnormal/魔法防御力ダウン,nolink,30%); ''&color(#f33){物理};・&color(#44f){魔法};防御力ダウン'' &color(#f00){''200''}; (8秒) |
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| 103 | + | ---&size(11px){&color(#90f){''挑発無効''};「&color(#f00){''物理''}; or &color(#00f){''魔法''};」で &color(#f00){''最も攻撃力が高い 1人''}; 対象}; |
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| 104 | + | &attachref(icon/abnormal/物理攻撃力ダウン,nolink,30%); ''&color(#f33){物理};攻撃力ダウン'' &color(#f00){''キャラの物理攻撃力''}; (12秒) |
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| 105 | + | &attachref(icon/abnormal/魔法攻撃力ダウン,nolink,30%); ''&color(#33f){魔法};攻撃力ダウン'' &color(#f00){''キャラの魔法攻撃力''}; (12秒) |
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| 106 | + | ---&size(11px){&color(#f00){''ボス''};対象}; |
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| 107 | + | &attachref(icon/abnormal/物理防御力ダウン,nolink,30%); ''&color(#f33){物理};防御力ダウン'' &color(#f00){''100%''}; (12秒) |
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| 108 | + | &attachref(icon/abnormal/魔法防御力ダウン,nolink,30%); ''&color(#33f){魔法};防御力ダウン'' &color(#f00){''100%''}; (12秒) |
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| 109 | + | |
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